All Posts on Me4502's Blog

How to use WorldEdit with Modded Blocks

Posted on May 09, 2020 in minecraft • Tagged with

Using WorldEdit with blocks added by mods on versions of Minecraft before 1.13 can be confusing, but there are a few ways to make it simple

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Optimizing data-heavy JavaScript code

Posted on March 01, 2020 in programming • Tagged with

JavaScript may not seem to be the ideal language to manipulate large amounts of data. This post goes over a few key problem areas and how you can avoid them.

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Demystifying a TypeScript quirk

Posted on February 01, 2020 in programming • Tagged with

I recently read Asana's blog post on TypeScript quirks and took particular interest in the first TypeScript quirk they mention. While it may seem like an inconsistency, the way the type system behaves here is entirely logical.

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What's new in WorldEdit 7.1?

Posted on January 24, 2020 in minecraft • Tagged with

With over half a year since the last big WorldEdit update, we're now releasing WorldEdit 7.1, with many new features and improvements!

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How to use MCEdit Schematics in Minecraft 1.13, 1.14, 1.15, 1.16, and newer!

Posted on January 15, 2020 in minecraft • Tagged with

MCEdit no longer exists for new Minecraft versions, so how should you use schematic files now? We have the solution! Use MCEdit Schematic files in Minecraft 1.13, 1.14, 1.15, 1.16, and newer.

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Forge vs Fabric, which should you use?

Posted on January 04, 2020 in minecraft • Tagged with

Fabric came about after Forge hadn't updated for Minecraft 1.13. Now that is has, is Fabric still relevant and worth using? What about Forge?

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